the puzzle design are either too easy or too absurd like roxor said in his post. not for everyone i guess, but i find it actually funny the last puzzle is kinda entertaining and fun 4th breaking stuff. kinda creepy, goofy and crazy at the same time and it just works i love how the lighting works, especially how it affects the characters and some other stuff. the environments are colorful and varied, some scenes are great. it's a great rendition of classic P&C adventure with modern touch. Its very soliid 7+/10 but highly reccomended. Overall pretty good game and it shows even more how much of a hack 3.3 million dollar man is and how Gilbert actually did all the legwork compared to the scam artist. I really liked the ghost shenanigans and how it forced you to think out of the box, but there wasn't nearly enough of it because you are contained to 1 area and its maybe 2-3 puzzles at most. Bank opening up in the middle of the night was pure random horseshit, especially because I've spent good lamount of time trying to get into the abandoned factory to speak to them since supposedly bankers were there.Īlso, there was that moment in midgame where I really had no idea what to do to progress, turns out I didnt steal toilet paper from the hotel since I was looking for some CLOTH not piece of paper, why toilet paper and not one of 9001 paper/cloth pieces I had on me is beyond me. I had no trouble with chuck's lucky number because I remembered there was a stack of random news in the newspaper room, I first tried to read the announcement board, then moved on to the newspapers, it was really easy puzzle for me.
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